Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.13 05:33:00 -
[1] - Quote
I don't think it matters much what EVE players think about DUST. I think what matters is what DUST players think.
Currently my thoughts are -> I'm playing this build ONLY b/c it is 1) beta and 2) I want sp for next build.
If next build does not move this game in the direction I feel it should go, I'm likely to cease at that point.
I played MAG through it's entire open beta and for 2 years after release. MAG always felt like I had a team, and was in a more organized combat. Even when blue dots didn't do what you wanted (red line snipers) they were still there, visible and acting in your game. When a game ended it had a good climax. Especially for the attacking team, but even the defending team has a rush as the match progressed.
In DUST I currently feel there is no climax for the games. Granted only 2 are in play currently, neither of them really feel like there is team work, structure, or objectives which define the match. One team typically overruns the other and it ends in a red line camp shoot. Some matches it's just round robin of cap'ing points and leaving them. The worst parts are when you kill the people at a point, go to cap it and 3 more ppl spawn and kill you... If you don't cap it but wait, they still spawn and kill you...
In general I do not feel rewarded for good plays as it does not directly bring an advantage.
The spawning really must be addressed, spawning from letters need to be cut out completely. Add in some clone reserves if it's needed, but as long as people can spawn directly at the point you are attempting to hack, it's gonna be a dangerous game.
This would also allow teams to spawn in a closer proximity to each other. In DUST I feel like I rarely have my team with me. In MAG I always felt like I did. Sometimes I'd feel it b/c I'd run passed a bunch of blue dot snipers failing my match for me and I'd knife them in the back... But I'd still see them. Here I feel completely alone and surrounded, with little direction or empowerment to make a difference in the battle.
As it sits, the concept of DUST is greatly appealing for me, and I have hopes that the concept will shine through. Equal to these hopes are my doubts that ccp has the design intelligence to make this work... They are using Unreal Engine for christs sakes >_< FAILFAILFAILFAILFAIL |